Basic Block Leveling


This is my first Devlog for my game Mario&Luiji's Greatest Adventures. This Devlog is about Basic Block leveling.

I had a lot of trouble getting my sprites to work (that's why I missed the first devlog 'Player Movement) but I was finally able to get my sprites into Unity. 

With the Level blocking I just turned the Sprites into Prefabs with them on different layers and different traits. Such as theBackground which consists of the bushes, hills, and clouds and they are on the 0 in the order of layer section. The BlockGround is on layer 5 as it is in front of everything, etc.


Remastered blocking sprites


I used a video on how to make Super Mario 1985 to create my game (I rearranged and made the levels my own).

https://www.youtube.com/watch?v=GCkq6XqyJZg&list=PLqlFiJjSZ2x1mrMpSQgYdRm8PyWRTg6He 

I edited the sprites as a remaster from ‘Spriters Resource’

https://www.spriters-resource.com/nes/supermariobros/


I placed the sprite prefabs with their characteristics like The blocks/ground had Box Collider 2D, as well as the pipes.

I decided to make the levels unique by making the layout of the levels to be original instead of the say as the original game from the 1985 game to make it more enjoyable and different. I did this to also separate it from the original and other fan-made iterations of the same game.


My World 1-1 (level 1) layout:

The level is unfinished but This is practically the layout of the level of the first level ‘World 1-1’ I haven’t added the background sky sprite to the background yet which was all that's left for the layout of this level. I also haven’t added the castle in this level (as it was made after this and hasn’t been imported yet).


The original World 1-1 (level 1) layout:


I have made my level shorter and I made it very different.

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